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Using Emotions in Intelligent Virtual Environments: The EJaCalIVE Framework.

Jaime Andres RinconÂngelo CostaPaulo NovaisVicente JuliánCarlos Carrascosa
Published in: Wirel. Commun. Mob. Comput. (2017)
Keyphrases
  • virtual environment
  • virtual world
  • virtual reality
  • multi user
  • virtual characters
  • computer graphics
  • synthetic characters
  • real time
  • information processing
  • computational models
  • serious games
  • virtual agents