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Using Emotions in Intelligent Virtual Environments: The EJaCalIVE Framework.
Jaime Andres Rincon
Ângelo Costa
Paulo Novais
Vicente Julián
Carlos Carrascosa
Published in:
Wirel. Commun. Mob. Comput. (2017)
Keyphrases
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virtual environment
virtual world
virtual reality
multi user
virtual characters
computer graphics
synthetic characters
real time
information processing
computational models
serious games
virtual agents