Effect of Multiplayer Interactive Violent Video Games on Players' Explicit and Implicit Aggression.
Chang LiuXuemin ZhangFawei SunLanglang WangXinyuan FuXia ZhaoPublished in: ICWL Workshops (2012)
Keyphrases
- video games
- game play
- role playing game
- educational games
- computer games
- multi player
- game design
- learning experience
- game playing
- serious games
- online game
- game based learning
- playing games
- game development
- game players
- synthetic characters
- game mechanics
- digital games
- computer supported collaboration
- explicit feedback
- game engine
- learning games
- computer assisted
- mixed reality
- mathematics learning
- multimedia
- learning tools
- user interaction