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Equipping designers by simulating the effects of visual and hearing impairments.

Joy Goodman-DeanePatrick LangdonP. John ClarksonNicholas H. M. CaldwellAhmed M. Sarhan
Published in: ASSETS (2007)
Keyphrases
  • high level
  • low level
  • sign language
  • visual features
  • visual perception
  • visual exploration
  • real world
  • artificial intelligence
  • multimedia
  • decision trees
  • multiscale
  • end users
  • visual information
  • conceptual design