Violent video games: content, attitudes, and norms.
Alexander AnderssonPer-Erik MilamPublished in: Ethics Inf. Technol. (2023)
Keyphrases
- video games
- game play
- game design
- computer games
- learning experience
- authoring tool
- educational games
- game based learning
- game playing
- serious games
- attitudes toward
- learning tools
- game engine
- web content
- metadata
- multimedia content
- multi agent systems
- cooperative
- multimedia
- artificial intelligence
- game development
- machine learning