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A Dynamic Fitting Room Based on Microsoft Kinect and Augmented Reality Technologies.
Hsien-Tsung Chang
Yu-Wen Li
Huan-Ting Chen
Shih-Yi Feng
Tsung-Tien Chien
Published in:
HCI (4) (2013)
Keyphrases
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augmented reality
real environment
real time
human computer interaction
virtual reality
real scenes
microsoft kinect
user interface
ground truth
video sequences
least squares