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A Dynamic Fitting Room Based on Microsoft Kinect and Augmented Reality Technologies.

Hsien-Tsung ChangYu-Wen LiHuan-Ting ChenShih-Yi FengTsung-Tien Chien
Published in: HCI (4) (2013)
Keyphrases
  • augmented reality
  • real environment
  • real time
  • human computer interaction
  • virtual reality
  • real scenes
  • microsoft kinect
  • user interface
  • ground truth
  • video sequences
  • least squares