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Real-Time Behavioral Animation of Humanoid Non-Player Characters with a Computational Ecosystem.
Rui Filipe Antunes
Frederic Fol Leymarie
Published in:
IVA (2013)
Keyphrases
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real time
motion capture
low cost
vision system
high speed
computer games
real time systems
human behavior
data acquisition
computer generated imagery
computational power
degrees of freedom
video games
general purpose
control system
lower bound
case study
databases