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Using Graph-Based Analysis to Enhance Automatic Level Generation for Platform Videogames.

Fausto MouratoFernando Pedro BirraManuel Próspero dos Santos
Published in: Int. J. Creative Interfaces Comput. Graph. (2013)
Keyphrases
  • video games
  • learning experience
  • statistical analysis
  • fully automatic
  • higher level
  • learning styles
  • semi automatic