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Using Virtual Pets to Increase Fruit and Vegetable Consumption in Children: A Technology-Assisted Social Cognitive Theory Approach.

Sun Joo (Grace) AhnKyle JohnsenJames MooreScott BrownMelanie BiersmithCatherine Ball
Published in: Cyberpsychology Behav. Soc. Netw. (2016)
Keyphrases
  • social cognitive theory
  • input device
  • virtual environment
  • virtual world
  • content analysis
  • young children