Integrated Computer Graphics Learning System in Virtual Environment - Case Study of Bézier, B-Spline, and NURBS Algorithms.
Wen-Chai SongShih-Ching OuSong-Rong ShiauPublished in: IV (2000)
Keyphrases
- computer graphics
- virtual environment
- b spline
- virtual reality
- learning algorithm
- tensor product
- image synthesis
- computer vision
- case study
- computational geometry
- serious games
- image processing
- virtual world
- collision detection
- photorealistic
- control points
- computer aided design
- virtual humans
- physical environment
- texture mapping
- reinforcement learning
- image based rendering
- motion capture
- three dimensional
- geometric modeling
- real time
- geometric models
- cubic b spline
- computer vision and computer graphics