Creation of Interactive Virtual Environments for Exposure Therapy Through Game-Level Editors: Comparison and Tests on Presence and Anxiety.
Eric MalbosRonald M. RapeeManolya KavakliPublished in: Int. J. Hum. Comput. Interact. (2013)
Keyphrases
- virtual environment
- virtual world
- virtual reality
- virtual characters
- role play
- serious games
- computer graphics
- virtual space
- synthetic characters
- virtual humans
- multi user
- natural interaction
- physical environment
- mixed reality
- computer games
- game play
- collision detection
- learning processes
- game design
- game playing
- game based learning
- interaction model
- statistically significant
- real world