Directed switching games II The Arborescence Game.
Yahya Ould HamidouneMichel Las VergnasPublished in: Discret. Math. (1997)
Keyphrases
- computer games
- game theory
- video games
- game playing
- game play
- nash equilibria
- nash equilibrium
- game theoretic
- game design
- perfect information
- educational games
- game development
- game players
- serious games
- game programming
- monte carlo tree search
- games played
- learning games
- extensive form games
- coalitional games
- online game
- human computation
- winning strategy
- pure nash equilibria
- game tree search
- board game
- two player games
- adventure game
- digital games
- imperfect information
- stochastic games
- solution concepts
- general game playing
- game based learning
- cooperative game
- opponent modeling
- simulation game
- boolean games
- game engine
- minority game
- repeated games
- multi player
- game mechanics
- table tennis
- game tree
- fictitious play
- human players
- mobile games
- pure strategy
- game ai
- monte carlo
- decision problems
- computer poker
- monte carlo search
- incomplete information
- idea generation
- leader follower
- learning experience
- card game
- virtual environment
- mixed strategy
- games based learning
- evaluation function
- payoff functions
- pure nash equilibrium
- learning environment