Using Neurofeedback from Steady-State Visual Evoked Potentials to Target Affect-Biased Attention in Augmented Reality.
Xiaofei HuangJennifer MakAnna WearsRebecca B. PriceMurat AkçakayaSarah OstadabbasMary L. WoodyPublished in: EMBC (2022)
Keyphrases
- augmented reality
- steady state
- evoked potentials
- brain computer interface
- visual stimuli
- markov chain
- virtual reality
- virtual objects
- human computer interaction
- signal processing
- product form
- queue length
- real environment
- head mounted display
- steady states
- live video
- queueing networks
- arrival rate
- service times
- camera tracking
- heavy traffic
- neural network
- visual attention
- pattern recognition
- machine learning