Global Lighting Based on Functionally Defined Surfaces and Voxels in Real Time Using a GPU.
Olexandr RomanyukOksana RomanyukOlexandr DudnykAnatoliy SnigurOleksandr ReydaSergey RomanyukPublished in: ACIT (2021)
Keyphrases
- real time
- graphics hardware
- real time rendering
- gpu accelerated
- gpu implementation
- three dimensional
- viewpoint
- graphics processing units
- free form
- programmable graphics hardware
- simply connected
- low cost
- high speed
- image synthesis
- efficient implementation
- connected components
- vision system
- control system
- computer vision