Virtual reality's effect on parameter optimisation for crowd-sourced procedural animation.
Gareth I. HenshallWilliam John TeahanLlyr ap CenyddPublished in: Vis. Comput. (2018)
Keyphrases
- virtual reality
- crowd sourced
- computer graphics
- computer animation
- virtual humans
- virtual environment
- augmented reality
- photorealistic
- virtual world
- virtual reality technology
- crowd sourcing
- active learning
- three dimensional
- virtual museum
- object retrieval
- virtual training
- multi sensory
- image processing
- virtual space
- image features
- visual data mining
- data sources
- user interface
- digital libraries
- computer vision
- learning algorithm