Interaction in Networked Virtual Environments as Communicative Action: Social Theory and Multi-Player Games.
Tony ManninenPublished in: CRIWG (2000)
Keyphrases
- virtual environment
- virtual characters
- embodied conversational agents
- virtual reality
- interaction model
- virtual world
- virtual objects
- virtual space
- social interaction
- natural interaction
- communicative acts
- multi user
- social learning
- serious games
- social media
- physical space
- collision detection
- learning processes
- social skills
- social networks
- physical environment
- role play
- synthetic characters
- virtual agents
- real environment
- human behavior
- human interaction
- language learning
- augmented reality
- virtual humans
- computational model
- virtual learning environments