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Applicability of GPGPU Computing to Real-Time AI Solutions in Games.
William Blewitt
Gary Ushaw
Graham Morgan
Published in:
IEEE Trans. Comput. Intell. AI Games (2013)
Keyphrases
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real time
artificial intelligence
low cost
digital entertainment
control system
case based reasoning
machine learning
optimal solution
search algorithm
computational intelligence
vision system
intelligent systems
knowledge based systems
computer games
game theoretic
lecture notes in artificial intelligence