Virtual reality movies-real-time streaming of 3D objects.
Stephan OlbrichHelmut PrallePublished in: Comput. Networks (1999)
Keyphrases
- d objects
- virtual reality
- real time streaming
- three dimensional
- virtual environment
- multi view
- pose estimation
- viewpoint
- computer graphics
- object recognition
- augmented reality
- multipath
- high speed networks
- virtual world
- shape descriptors
- multimedia
- virtual reality technology
- line drawings
- photorealistic
- virtual museum
- computer vision
- invariant recognition
- collaborative virtual environments
- real time
- virtual space
- geometric models
- virtual training
- virtual humans
- occluded objects
- point cloud
- image sequences