X-large virtual workspaces for projector phones through peephole interaction.
Bonifaz KaufmannMartin HitzPublished in: ACM Multimedia (2012)
Keyphrases
- augmented reality
- virtual objects
- virtual world
- projector camera
- mobile phone
- virtual characters
- user interaction
- virtual environment
- virtual reality
- real world
- three dimensional
- human computer interaction
- direct manipulation
- smart objects
- nonverbal communication
- human interaction
- structured light
- information seeking
- computer vision