Adaptive cognitive rehabilitation interventions based on serious games for children with ADHD using biofeedback techniques: assessment and evaluation.
Maite Frutos PascualBegoña García ZapirainKattalin Camara BuldianPublished in: PervasiveHealth (2014)
Keyphrases
- serious games
- educational games
- computer games
- educational software
- virtual environment
- game play
- assessment process
- game engine
- video games
- cognitive abilities
- skill assessment
- usability testing
- software architecture
- process model
- cognitive architecture
- virtual reality
- reinforcement learning
- multimedia
- artificial intelligence
- database