Interactive fiction video games as cyborg theatre. A postphenomenological approach.
Michail KouratorasPublished in: Int. J. Arts Technol. (2020)
Keyphrases
- video games
- adventure game
- learning experience
- game play
- game design
- educational games
- computer games
- learning tools
- serious games
- commercial games
- game development
- authoring tool
- game playing
- mathematics learning
- computer graphics
- game based learning
- user interaction
- role playing game
- game engine
- learning process
- data mining