Deploying and evaluating a mixed reality mobile treasure hunt: Snap2Play.
Yilun YouTat-Jun ChinJoo-Hwee LimJean-Pierre ChevalletCéline CoutrixLaurence NigayPublished in: Mobile HCI (2008)
Keyphrases
- mixed reality
- augmented reality
- computer generated imagery
- virtual world
- distance learning
- mobile devices
- digital museum
- mobile phone
- learning games
- intelligent environments
- mobile learning
- mobile applications
- real world
- virtual humans
- context aware
- virtual environment
- e learning
- artificial intelligence
- human computation