Cross-Monotonic Game for Self-organized Context-Aware Placement of Services with Information Producers and Consumers.
Manuel OsdobaAndreas Mitschele-ThielPublished in: GAMENETS (2016)
Keyphrases
- context aware
- contextual information
- ubiquitous computing
- ubiquitous computing environments
- context awareness
- context aware services
- current context
- context aware systems
- user context
- information sources
- ubiquitous learning
- mobile devices
- personalized services
- information services
- end users
- context aware mobile
- pervasive computing
- location aware
- mobile computing
- mobile applications
- mobile services
- mobile environments
- location information
- smart phones
- mobile users
- service provision
- sensor data
- ambient intelligence
- web services