Capturing and Visualising Playground Games and Performance: A Wii and Kinect based motion capture system.
Grethe MitchellAndrew ClarkePublished in: EVA (2011)
Keyphrases
- motion capture
- game play
- video games
- human body
- human motion
- human figure
- computer graphics
- computer animation
- human computer interaction
- markerless
- multi view
- computer games
- human motion capture
- human movement
- monocular video sequences
- educational games
- microsoft kinect
- motion capture data
- non rigid structure from motion
- articulated human motion
- machine learning
- body movements
- multi modal
- user interface