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Designing Persuasive Stroke Rehabilitation Game: An Analysis of Persuasion Context.

Mohd Yusoff OmarDayang Rohaya Awang RambliMohd Fairuz Shiratuddin
Published in: IVIC (2017)
Keyphrases
  • virtual world
  • real time
  • learning algorithm
  • computer games
  • image analysis
  • human computer interaction
  • activity recognition