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Adaptive tessellation of connected primitives for interactive walkthroughs in complex industrial virtual environments.
Mike Krus
Patrick Bourdot
Angel Osorio
Françoise Guisnel
Guillaume Thibault
Published in:
EGVE (1999)
Keyphrases
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virtual environment
virtual reality
computer graphics
virtual characters
virtual world
synthetic characters
role play
physical environment
multi user
natural interaction
collision detection
high level
virtual space
real world
learning processes
computer vision
virtual humans
real time
serious games
virtual objects