Nevermind: creating an entertaining biofeedback-enhanced game experience to train users in stress management.
Erin ReynoldsPublished in: SIGGRAPH Posters (2013)
Keyphrases
- video games
- user experience
- educational games
- end users
- novice users
- mission critical
- management system
- user interaction
- search engine
- user centric
- game playing
- information overload
- information management
- knowledge management
- social media
- recommender systems
- information systems
- computer games
- decision support
- learning tools
- optimal strategy
- user interface
- user groups
- digital games
- multiple users
- information retrieval
- internet usage
- social awareness