Excessive online computer gaming: implications for education..
Mark D. GriffithsMark N. O. DaviesPublished in: J. Comput. Assist. Learn. (2002)
Keyphrases
- role playing game
- community college
- serious games
- young students
- online learning
- e learning
- online education
- real time
- computer technology
- learning styles
- computer games
- distance learning
- classroom instruction
- computer systems
- online game
- digital games
- information literacy
- higher education
- multi player
- internet technology
- teaching methods
- game based learning
- game play
- video games