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Experience in Serious Games: Between Positive and Serious Experience.

Tim MarshBrigid Mary Costello
Published in: SGDA (2012)
Keyphrases
  • serious games
  • communication skills
  • user experience
  • metadata
  • knowledge base
  • case study
  • user interface
  • open source
  • computer games
  • video games
  • game play
  • educational tools