Using 'tangibles' to promote novel forms of playful learning.
Sara PriceYvonne RogersMichael ScaifeDanae StantonHelen NealePublished in: Interact. Comput. (2003)
Keyphrases
- learning algorithm
- databases
- learning tasks
- learning process
- learning scheme
- unsupervised learning
- artificial neural networks
- knowledge acquisition
- real world
- supervised learning
- domain knowledge
- prior knowledge
- reinforcement learning
- intelligent tutoring systems
- website
- learning problems
- inductive learning
- concept learning
- genetic algorithm