Videogames and Virtual Reality as Effective Edutainment Tools.
Akemi GálvezAndrés IglesiasPublished in: FGIT (2010)
Keyphrases
- virtual reality
- virtual environment
- video games
- virtual humans
- collaborative virtual environments
- augmented reality
- virtual world
- computer graphics
- multi sensory
- three dimensional
- virtual training
- computer animation
- pattern recognition
- virtual space
- photorealistic
- educational games
- learning experience
- virtual laboratory
- game design
- serious games
- learning tools
- virtual museum
- virtual reality technology
- interactive virtual
- virtual learning environments
- force feedback
- computer interface
- tangible user interface