Reinforcement learning utilizes proxemics: An avatar learns to manipulate the position of people in immersive virtual reality.
Iason KastanisMel SlaterPublished in: ACM Trans. Appl. Percept. (2012)
Keyphrases
- virtual reality
- reinforcement learning
- virtual world
- virtual environment
- augmented reality
- computer graphics
- three dimensional
- virtual reality technology
- learning algorithm
- state space
- machine learning
- photorealistic
- computer animation
- virtual humans
- virtual space
- agent learns
- virtual museum
- model free
- multi sensory
- interactive virtual
- virtual reality environments
- visual data mining
- collaborative virtual environments