Test Students' Attention in Class using a Mobile Application.
Doru Anastasiu PopescuCosmin Iulian GosoiuIon Alexandru PopescuPublished in: L2D@WSDM (2021)
Keyphrases
- mobile applications
- mobile technologies
- mobile devices
- high school
- student learning
- learning experience
- multiple choice
- high school students
- m learning
- learning environment
- mobile environments
- distance education
- user experience
- e learning
- mobile phone
- higher education
- undergraduate students
- context aware
- learning process
- mobile users
- collaborative learning
- item bank
- mobile services
- college students
- intelligent tutoring systems
- mobile learning
- problem based learning
- learning activities
- elementary school
- learning outcomes
- computer supported collaborative learning
- online learning
- learning styles
- expert systems
- programming course
- distance learning