Evaluating motion constraints for 3D wayfinding in immersive and desktop virtual environments.
Niklas ElmqvistMihail Eduard TudoreanuPhilippas TsigasPublished in: CHI (2008)
Keyphrases
- virtual environment
- virtual reality
- virtual world
- multi user
- image sequences
- motion model
- virtual characters
- motion estimation
- computer graphics
- serious games
- temporal continuity
- physical environment
- virtual objects
- collision detection
- human motion
- optical flow
- virtual space
- moving objects
- motion capture
- virtual humans
- learning processes
- role play
- real environment
- virtual agents
- video sequences