KioskAR: An Augmented Reality Game as a New Business Model to Present Artworks.
Yoones A. SekhavatPublished in: Int. J. Comput. Games Technol. (2016)
Keyphrases
- augmented reality
- business models
- learning games
- life cycle
- mixed reality
- case study
- electronic commerce
- virtual objects
- virtual reality
- head mounted display
- cloud computing
- human computer interaction
- video games
- game play
- conceptual framework
- computer games
- game theory
- game design
- real scenes
- virtual world
- computer generated images
- real environment
- fiducial markers
- metadata
- live video
- databases
- tangible interaction
- educational games
- three dimensional
- computer vision