Mobile device based support to enrich initiative games and to facilitate in-game evaluation in experiential education.
Hanno HildmannPublished in: TAMoCo (2009)
Keyphrases
- experiential learning
- game design
- serious games
- digital games
- learning games
- computer games
- video games
- mobile devices
- game theory
- game play
- educational games
- mobile games
- mobile technologies
- nash equilibria
- mobile learning
- nash equilibrium
- game playing
- game theoretic
- game based learning
- idea generation
- learning scenarios
- extensive form games
- game programming
- virtual environment
- online game
- perfect information
- monte carlo tree search
- st century
- pure nash equilibria
- games based learning
- higher education
- technology enhanced learning
- two player games
- e learning
- lifelong learning
- game players
- coalitional games
- game development
- web environment
- design process
- role play
- board game
- game tree search
- minority game
- imperfect information
- games played
- quest atlantis