Cloud gaming: architecture and performance.
Ryan SheaJiangchuan LiuEdith C. H. NgaiYong CuiPublished in: IEEE Netw. (2013)
Keyphrases
- management system
- cloud computing
- virtual environment
- software architecture
- computer games
- video games
- master slave
- real time
- hardware architecture
- architectural design
- distributed architecture
- map reduce
- computing platform
- reference model
- network architecture
- open source
- multi agent systems
- multi agent
- database systems