Bridging the Physical Learning Divides: A Design Framework for Embodied Learning Games and Simulations.
Edward F. MelcerKatherine IsbisterPublished in: DiGRA/FDG (2016)
Keyphrases
- learning games
- learning platform
- augmented reality
- design patterns
- design principles
- learning process
- mobile learning
- learning design
- mixed reality
- learning systems
- learning algorithm
- active learning
- learning community
- software architecture
- serious games
- educational games
- video games
- human computer interaction
- user interface
- reinforcement learning
- three dimensional