Seamless patches for GPU-based terrain rendering.
Yotam LivnyZvi KoganJihad El-SanaPublished in: Vis. Comput. (2009)
Keyphrases
- graphics hardware
- terrain modeling
- real time rendering
- ray casting
- computer graphics
- graphics processors
- volume rendering
- gpu implementation
- collision detection
- image based rendering
- real time
- image patches
- multiresolution
- three dimensional
- high fidelity
- image synthesis
- texture mapping
- times faster
- processing speed
- high quality
- natural images
- volume data
- context awareness
- ray tracing
- parallel processing
- digital elevation models
- d scene
- rough terrain
- parallel computation
- parallel implementation
- legged robots
- virtual environment
- general purpose