Auditory Feedback of False Heart Rate for Video Game Experience Improvement.
Sayaka OgawaKoichi FujiwaraManabu KanoPublished in: IEEE Trans. Affect. Comput. (2023)
Keyphrases
- video games
- heart rate
- blood pressure
- learning experience
- educational games
- physiological signals
- heart rate variability
- computer games
- vital signs
- game players
- game play
- signal processing
- learning tools
- game playing
- visual information
- game design
- physical activity
- serious games
- user experience
- multimedia
- learning process
- mobile devices