Engaging audiences with Cultural Heritage through Augmented Reality (AR) Enhanced Pop-Up Books.
Yaqin HuangKarina Rodriguez-EchavarriaSimon JulierPublished in: GCH (2020)
Keyphrases
- augmented reality
- cultural heritage
- digital libraries
- multimedia
- virtual objects
- markerless
- mixed reality
- mobile augmented reality
- virtual reality
- head mounted
- cidoc crm
- human computer interaction
- digital objects
- real environment
- digital archives
- real scenes
- head mounted display
- social networking
- live video
- digital collections
- learning games
- fiducial markers
- image registration
- heritage objects
- real objects
- tangible interaction
- computer generated imagery
- promising experimental results demonstrate