Gamifying Flipped Classes: An Experience Report in Software Engineering Remote Teaching.
Mayara OlivindoNécio de Lima VerasWindson VianaMariela I. CortésLincoln S. RochaPublished in: SBES (2021)
Keyphrases
- software engineering
- artificial intelligence
- real time
- software systems
- computer science curriculum
- distance learning
- software development
- learning process
- cooperative learning
- programming language
- problem based learning
- learning environment
- object oriented
- engineering courses
- higher education
- formal methods
- design patterns
- reverse engineering
- learning analytics
- high school
- development process
- mobile devices
- learning systems
- knowledge management