Adaptive Virtual Reality Exergame: Promoting Physical Activity Among Workers.
Thomas StranickChristian E. LópezPublished in: J. Comput. Inf. Sci. Eng. (2022)
Keyphrases
- virtual reality
- physical activity
- virtual environment
- three dimensional
- virtual world
- computer graphics
- augmented reality
- virtual reality technology
- heart rate
- interactive virtual
- collaborative virtual environments
- virtual museum
- tangible user interface
- virtual training
- virtual space
- wearable sensors
- real time
- machine learning