Using Business Games to Build Engineering Competencies in Technological University Students.
Zulfiya K. KadeevaNatalia V. KraysmanElena N. KadeevaPublished in: ICL (2) (2021)
Keyphrases
- university students
- mobile learning
- learning outcomes
- knowledge management
- engineering design
- business processes
- information systems
- questionnaire survey
- decision making
- electronic commerce
- business intelligence
- data mining
- business process
- video games
- technological innovation
- perceived usefulness
- learning experience
- computer science
- game playing
- software engineering
- business models
- game play
- competitive advantage
- requirements engineering
- technological innovations
- computer games
- artificial intelligence
- serious games
- project management
- manufacturing companies
- mobile phone