Practicing emotion-regulation through biofeedback on the decision-making performance in the context of serious games: A systematic review.
Petar JercicVeronica SundstedtPublished in: Entertain. Comput. (2019)
Keyphrases
- serious games
- decision making
- systematic review
- virtual environment
- virtual characters
- game engine
- decision makers
- video games
- empirical studies
- game play
- open source
- learning scenarios
- educational games
- intelligent tutoring
- social skills
- educational tools
- databases
- game development
- game based learning
- user interface
- reinforcement learning
- machine learning