A Time Series Approach To Player Churn and Conversion in Videogames.
Ana Fernández del RíoAnna GuitartÁfrica PeriáñezPublished in: CoRR (2020)
Keyphrases
- video games
- game play
- game mechanics
- learning experience
- game design
- game players
- playing games
- computer games
- game playing
- educational games
- game based learning
- authoring tool
- serious games
- dynamic time warping
- game engine
- non stationary
- role playing game
- learning tools
- multivariate time series
- game development
- imperfect information
- secondary education
- data mining
- digital games
- stock market
- autoregressive
- video sequences
- commercial games