Eliciting social biases in children using tangible games.
Saad JamalMeher Fatima ZaidiSuleman ShahidMehr-un-Nisa Arif KitchlewPublished in: IDC (2018)
Keyphrases
- computer games
- tangible user interface
- educational games
- social interaction
- digital educational games
- social media
- social networks
- video games
- autism spectrum disorder
- game theory
- social networking
- pilot study
- young children
- turn taking
- nash equilibrium
- game play
- game design
- game theoretic
- social networking sites
- school children
- perfect information
- utility function
- multi attribute
- social dynamics
- children learn
- learning companion
- nash equilibria
- online game
- game based learning
- game playing