Sala de aula 4.0 - Uma proposta de ensino remoto baseado em sala de aula invertida, gamification e PBL.
João Lucas dos Santos OliveiraPriscila da Silva Neves LimaCedric Luiz de CarvalhoAmanda Vitória Silva FonsecaPublished in: Revista Brasileira de Informática na Educ. (2020)
Keyphrases
- problem based learning
- em algorithm
- project based learning
- expectation maximization
- user experience
- maximum likelihood
- unsupervised learning
- image segmentation
- game design
- user interaction
- serious games
- gaussian distribution
- learning processes
- bayesian framework
- real time
- collaborative learning
- probabilistic model
- neural network