Correction to: Problem-based gaming via an augmented reality mobile game and a printed game in foreign language education.
Juhee LeePublished in: Educ. Inf. Technol. (2021)
Keyphrases
- mobile games
- foreign language
- augmented reality
- learning games
- educational games
- language learning
- computer assisted
- learning tools
- mixed reality
- computer games
- game design
- mobile learning
- serious games
- video games
- virtual reality
- real environment
- human computer interaction
- digital games
- handheld devices
- mobile devices
- target language
- game based learning
- game play
- mobile phone
- blended learning
- lightweight
- image processing