Crowdsourced object-labeling based on a game-based mobile application.
Wen-Yen TsengKai-Hsiang ChenJen-Wei HuangPublished in: Multim. Tools Appl. (2019)
Keyphrases
- mobile applications
- mobile devices
- mobile phone
- context aware
- mobile learning
- user experience
- mobile services
- object model
- d objects
- mobile technologies
- mobile users
- m learning
- digital educational games
- image segmentation
- mobile apps
- location based services
- object segmentation
- learning tools
- complex objects
- electronic commerce
- end users