Investigating the Dunning-Kruger Effect Among Students within the Contexts of a Narrative-centered Game-based Learning Environment.
Arnel B. OcayPublished in: ICETM (2019)
Keyphrases
- game based learning environment
- simulation game
- learning activities
- game based learning
- interactive video
- learning environment
- animated agent
- control group
- e learning
- mobile learning
- college students
- distance education
- learning outcomes
- higher education
- virtual world
- case study
- narrative centered learning environments
- undergraduate students
- significantly higher
- educational games
- researchers and practitioners
- high school
- learning tools
- learning scenarios
- distance learning
- learning experience
- learning objects
- learning process